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I guess one thing about Cave Story is just that it is full of little gameplay surprises (keep in mind that it’s made by one guy–even the amazing music is his!). To be honest, I don’t know exactly what WarpRattler’s trying to protect us from with his warnings. I’ve played a lot of Cave Story, though not all the way through (well, I got one of the easier endings). Sounds to me like maybe you just didn’t figure out the button to go through the doors? (Which is up or down, can’t remember which.) It’s an indie platforming shooter of surprising depth. 8.5EUR).įirst, Rock8man: Cave Story is not an art game or a non-game or anything like that. Can you give any hints about how far along in the game the hook is? And would it spoil too many things to know anything more about the nature of the reason-to-play-the-game-that-can’t-be-named? Like are we talking plot twists, gameplay twists, subverting expectations, general insanity, etc? This isn’t really my genre, but if it’s supposed to get better and if I can find the old save, I might give this another try.įinally, at least in Europe the game is significantly cheaper in the Humble store than on Steam (15EUR vs. So I went in expecting Frog Fractions, and got a pixel graphics Metroidvania with a seemingly incoherent story. When I did some due diligence on whether the game was worth playing at all, the first review I saw explicitly asked people to play the game first and only then read the review. WarpRattler, I’m curious about the “the game works better when you don’t know anything going into it” statement, since it’s not the first time I’ve seen that. And then never returned to it, since I wasn’t finding it very compelling either mechanically or story-wise. I put a few hours into it last summer, and judging from the achievements list that was maybe a quarter of the game (4/~15 bosses defeated). There’s definitely more of a game there than that, Rock8man. There’s also a commercial version available on Steam (and several non-PC platforms), but it costs more than the $10 CGC price cap, and (in my opinion) has an inferior translation to the aeon genesis patch.
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I hope those of you who haven’t played it yet love it as well!Īs mentioned, the original PC version of Cave Story is freeware, and can be downloaded from Studio Pixel’s site (first link, near the end of the page), with a translation patch available from aeon genesis.
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Cave Story falls into the latter category a friend in IRC recommended it at one point almost a decade ago, and so I gave it a shot, and loved it. Even after I started having non-dial-up Internet access about a decade ago, I didn’t have anything close to current PC hardware, so I didn’t bother paying attention to new major releases, and most of my PC gaming within the CGC-relevant timeframe was limited to emulation and lightweight freeware titles. I’ve always been more of a console (and especially handheld) guy, so I never followed PC stuff during the glory days the CGC has largely covered. I was completely surprised when I was picked for this session, after making a couple of short posts about how I did incredibly poorly in my first-ever game of Sid Meier’s Alpha Centauri aside from various shareware DOS games from Apogee, id, and Epic Megagames, I didn’t really do PC gaming growing up, and most of my more recent PC experience is with games released well after the timeframe the CGC is designed around, so I already knew I was going to have a rough time picking a game.
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Some backstory, to give a bit of context for why I picked Cave Story instead of a beloved classic 4X or CRPG or whatever: I’m kind of an awful person to be picking a game for the Classic Game Club, a series about PC gaming. I also don’t recommend looking at guides or anything until you’ve finished the game at least once.) ( Cave Story is the sort of game that works better when you don’t know anything about it going in, which is why I don’t want to say too much about the game itself here. It is not a story about a dying Japanese shoot-'em-up dev, or a spinoff of Portal 2. It’s a story about caves! And rabbit-people. It was developed over five years by Japanese indie Daisuke Amaya, better known as Studio Pixel. Cave Story is a sidescrolling action platformer, originally released in 2004 as a free download for PC.